Hello!
I'm Christian Burgio, a passionate game designer & developer. I have recently graduated with a Bachelor of Science in Game Development at the University of Technology Sydney with a GPA of 6.08. I am currently employed at XRG/Red Cartel as a junior developer.
If my projects interest you, please contact me at ChristianBurgio1@gmail.com or on LinkedIn
Skills
Languages
C#
C++
Java
Swift
Engines / Frameworks
Unity
Unreal Engine 4/5
Processing
XCode
ThreeJS
Tools
Git Bash&Desktop
Sourcetree
Jira/Confluence
Trello
AdobeXD
Draw.IO
Projects
Mytholos
Mytholos is a mythological themed monster brawler! Choose from a roster of myths with a unique selection of abilities and go to battle against your friends in a chaotic fight to see who can be the last Myth standing.
Developed for GDS2 | Spring 2022 | Unity

Gambit
Gambit is an isometric turn-based strategy game with a medieval theme. The game is Player vs. A.I., with each participant taking turns to command their troops in battle.
Developed for GDS1 | Autumn 2022 | Unity
Continued in Spring 2022 for commercialization

Project D.A.G.R
Project DAGR is a multiplayer party-style game that brings together a variety of microgames to establish a friendly competition using motion-tracking as the only input/controllers for the game.
UTS Directed Study | Spring 2022 | UE4

Beer Tag
Beer tag is an 80s themed concept game based around our AI & Procedural Content Generation (PCG) networked tech demo. The arena style shooter sees players compete in a king-of-the-hill style game mode to hold the beer for the longest.
Developed for Advanced Games Prog | Spring 2021 | UE4

Vampirate
Vampirate is a 2D top down shooter that sees you play as captain breadleg - a pirate turned into a vampire. After being exiled by your own crew, you seek revenge.
Winner for "Best Student Game (Introduction to Game Design)" in the 2021 Autumn UTS Student Games Showcase
Developed for Intro to Game Design | Autumn 2021 | Unity

Rapid Prototyping & Game Jam Projects
(One week or less)
Astro Assault
Astro Assault is the outcome of a one week class assessment, where one group would create a GDD based on an existing retro arcade game and another would need to create a game based only on that GDD using agile development methodologies.
Developed for GDS1 | Autumn 2022 | Unity

Blockout
Blockout is an arcade puzzle game with a twist -- Adapting to a dynamic shift in perspective.
Developed for 'Playermaker Adaptive Game Jam' (Third place) | May 2021 | Unity

About Me
My game design & development journey began in 2017 when I took my passion for playing video games and decided to learn how to develop them during my final year of school using GameMaker.
A year after graduating high-school, I began my course in Game Development at UTS. Throughout my studies here, I have been involved in many successful projects that have allowed me to improve my critical thinking skills, broaden my development languages & techniques, and attain a deeper understanding for game design mechanics.
Other hobbies of mine include cooking, playing/watching football, playing with my dog and doing car detailing!
After graduating from my degree, I began my career as a junior software developer at XRG / Red Cartel using Unity to develop a variety of games & simulations in VR.